The Thing Marvel Rivals hero card
Marvel Rivals Hero Guide

The Thing

VANGUARD

Benjamin J. Grimm is unquestionably the rock star of any team he's on. Always at the forefront of the fight, the Thing shields his allies with his unbreakable form, selflessly fending off any harm that comes their way.

Weapons / AttacksRocky Jab
Defense / SurvivalSee skill values below
Team SkillsCosmic Fastball, GAMMA CHARGE, Flying Thing

The Thing Playstyle

PlaystyleAnchor tank
StrengthBody blocking and objective control
Watch ForLow mobility requires planning
Team TipEnter first, mark the space your damage heroes can safely use.

Weapon & Primary Attacks

Rocky Jab icon
Left Click

Rocky Jab

Rapidly punch forward

DamageDouble strike, 40 per hit
Full ability values
Key
Left Click
Casting
Single-cast Spell Field
Damage
Double strike, 40 per hit
Attack Range
4m
Attack Interval
Double strike 0.33s between attacks, 1s between sets.

Offensive & Control Skills

Yancy Street Charge icon
SHIFT

Yancy Street Charge

Continuously charge forward, launching up enemies and leaving behind a zone at the final position that prevents the use of mobility abilities

Cooldown10sDamageCharge: 30; ground slam: 20; immobilization zone: 15 per/sDuration5s
Full ability values
Key
SHIFT
Movement Boost
100%
Duration
5s
Damage
Charge: 30; ground slam: 20; immobilization zone: 15 per/s
Spell Field Range
Ground slam: 8m radius, 2.5m high cylindrical spell field. Immobilization zone: 8m radius, 4m high cylindrical spell field
Cooldown
10s
Special Effect
Gain 200 Bonus Health during skill activation

Mobility Skills

Stone Haymaker icon
Right Click

Stone Haymaker

Deliver a devastating Heavy Blow. Can Knock Down flying enemies.

Damage55+10% of enemies' max Health per hit
Full ability values
Key
Right Click
Casting
Single-cast Spell Field
Damage
55+10% of enemies' max Health per hit
Attack Range
8m
Special Effect
Move forward 3 meters while punching; gain Bonus Health equal to damage dealt (up to 100); once hit, this ability can knock down flying enemies to the ground
Embattled Leap icon
E

Embattled Leap

Jump toward an ally and apply damage reduction to yourself and allies within the landing area

CooldownBasic Cooldown 3s, with a charge of 10s per use
Full ability values
Key
E
Casting
Targeted
Maximum Distance
20m
Cooldown
Basic Cooldown 3s, with a charge of 10s per use
Special Effect
Apply a 20% damage reduction effect to self and 20% damage reduction to all allies within 5m of his landing point for 3s
Battle Blitz icon
F

Battle Blitz

Jump toward an enemy and apply Vulnerability to enemies within the landing area

CooldownBasic Cooldown 3s, with a charge of 10s per use, shares the same Cooldown with the E Key ability
Full ability values
Key
F
CASTING
Targeted
MAXIMUM DISTANCE
20m
COOLDOWN
Basic Cooldown 3s, with a charge of 10s per use, shares the same Cooldown with the E Key ability
SPECIAL EFFECT
Apply a 20% Vulnerability to all enemies within 5m of his landing point for 3s

Ultimate Ability

Clobberin' Time icon
Q

Clobberin' Time

Use immense power to launch up all enemies in front of the Thing into the air

Damage100
Full ability values
Key
Q
Energy Cost
2800
Range
Step spell field: 3m high, 10m wide, advancing 2m every 0.1 seconds, up to a maximum of 18m
Damage
100
Special Effect
Stun duration 2.5s

Passive Traits

Unyielding Will icon
PASSIVE

Unyielding Will

Immune to launch-up, knock-back, and other displacement effects

Full ability values
Key
PASSIVE
Special Effect
Immune to launch-up, knock-back, and other displacement effects

Team-Up Abilities

Cosmic Fastball icon
Z

Cosmic Fastball

Wolverine and The Thing can interact with each other. Once both parties confirm, The Thing can lift Wolverine and press the key to hurl him forward

Cooldown3s when not thrown, 15s when thrown
Full ability values
Key
Z
Casting
Targeted
Maximum Distance
20m
Cooldown
3s when not thrown, 15s when thrown
GAMMA CHARGE icon
C

GAMMA CHARGE

Hulk charges Black Panther and The Thing with gamma radiation. When Black Panther's health is low, he gains a gamma shield, becoming Unstoppable and blocking attacks. The Thing gains Gamma Gauntlets, boosting Damage and range of his Rocky Jab and Stone Haymaker. Dealing damage with these attacks grants Bonus Health, and maximum Bonus Health cap is increased

Cooldown25sDuration8s
Full ability values
Key
C
Cooldown
25s
Ability Duration
8s
Left Click Spell Field Max Distance
5m
Left Click Spell Field Damage
45
Right Click Spell Field Max Distance
9m
Right Click Spell Field Damage
60+11% of enemy's maximum health
Max Bonus Health
120
Damage/Health Conversion
1
Flying Thing icon
X

Flying Thing

Human Torch can lift The Thing into the air and slam him down, dealing damage, launching enemies, and creating a zone that disables mobility abilities

CooldownSuccessfully interacted: 30s; fail to interact: 3sDamageLaunch-up spell field causes 30 damage; mobility abilities disabling spell field causes 15 damage per second
Full ability values
Key
X
Cooldown
Successfully interacted: 30s; fail to interact: 3s
Maximum Distance
20m
Flight Speed
15m/s
Slam Down Initial Horizontal Velocity
15m/s
Maximum Flight Duration
8s
Damage
Launch-up spell field causes 30 damage; mobility abilities disabling spell field causes 15 damage per second
Launch Up Range
A cylindrical spell field with a radius of 8m and a height of 1m
Mobility Abilities Disabling Range
A cylindrical spell field with a radius of 8m and a height of 8m

Story

The Thing joins the Marvel Rivals roster as vanguard. This profile was expanded from the official hero listing and tuned into a practical quick-read for team composition decisions.

FAQ

What role is The Thing?

The Thing is listed as VANGUARD in Marvel Rivals.

What abilities does The Thing have?

The Thing has 10 official abilities tracked on this page, including Rocky Jab, Stone Haymaker, Yancy Street Charge, Embattled Leap, Battle Blitz.