You! Yeah, you - the hyper one! Eyes off my friends. I sentence you to...whatever! Get ready to be taunted. I get bonus HP and healing, and if you whiff your abilities, you take damage, and I get even more HP!
Cooldown60sDuration8s
Full ability values
- Key
- Q
- Damage From Per Ability Missed
- 35
- Bonus Health From Per Ability Missed
- 60 per ability missed
- Ability Duration
- 8s
- Bonus Health Gained Upon Activation
- 200
- Healing Over Time During Activation
- 25/s
- Cooldown
- 60s
Wake the #!&% up, hero! We've got a game to win! Speed and healing buffs for starters, bonus Hazardous Hijinks for me, and extra HP for me and my nearby friends. Hit enough baddies with the right abilities exactly as I ask, and you unlock mega speed and healing, plus reset my Healing Factor cooldown!. Team protection mode: activated!
Cooldown60sDurationThe challenge lasts 12s. The buff lasts 6s after you complete it.
Full ability values
- Key
- Q
- Ability Duration
- The challenge lasts 12s. The buff lasts 6s after you complete it.
- Boost Spell Field Range
- 6m radius spherical spell field
- Bonus Health
- Self: 200; allies: 50
- Healing over Time
- Upon activation: 50/s; challenge completed: 100/s
- Movement Boost
- Upon activation: 15%; challenge completed: 30%
- Cooldown
- 60s
Q
THE BIG TEST - UPGRADED
Hey, player! Warm-up's over, time for the main event! Speed, healing, dashes, for me, and bonus HP for all! Smash enough baddies with the skills I say, and you unlock super buffs (massive speed and healing), plus Healing Factor resets. For some time after, each hit means more HP for the crew and you. Don't mess this up!
Cooldown60sDurationThe challenge lasts 12s. The buff lasts 8s after you complete it.
Full ability values
- Key
- Q
- Ability Duration
- The challenge lasts 12s. The buff lasts 8s after you complete it.
- Boost Spell Field Range
- 6m radius spherical spell field
- Bonus Health
- Self: 300; allies: 50
- Healing over Time
- Upon activation: 50/s; challenge completed: 100/s
- Movement Boost
- Upon activation: 15%; challenge completed: 30%
- Cooldown
- 60s
Q
THE BAN HAMMER - UPGRADED
Upgraded courtroom drama! Congrats, unlucky one! You're my pick; enjoy the taunt! I score bonus health and healing, and you take ongoing damage. If you miss an ability while court is in session, it's a double whammy. You get more pain, AND I get more extra HP! Thanks in advance!
Cooldown60sDuration8s
Full ability values
- Key
- Q
- Damage From Per Ability Missed
- 35
- Bonus Health From Per Ability Missed
- 70 per ability missed
- Ability Duration
- 8s
- Bonus Health upon Activation
- 200
- Healing During Activation
- 25/s
- Cooldown
- 60s
- Damage Over Time
- 25/s
Let's play judge! Pick a dumb-dumb and slap a taunt. They miss an ability? Boom! Gavel drops, and I slap them with pain and snark
Cooldown45sDuration8s
Full ability values
- Key
- Q
- Damage From Per Ability Missed
- 60
- Ability Duration
- 8s
- Cooldown
- 45s
Hey, you! Yeah, you! Ready for a challenge? Free speed and healing just for trying. Nail enough hits with the right abilities and unlock the deluxe speed-heal package. It's an A+ in chaos!
Cooldown45sDurationThe challenge lasts 12s. The buff lasts 6s after you complete it.
Full ability values
- Key
- Q
- Ability Duration
- The challenge lasts 12s. The buff lasts 6s after you complete it.
- Healing over Time
- Upon activation: 35/s; challenge completed: 70/s
- Movement Boost
- Upon activation: 15%; challenge completed: 30%
- Cooldown
- 45s
Don't just stand there, you blockhead! The challenge's still rolling. But don't worry, I'm not one of those money-hungry scam artists. The buffs are on the house, no price hike. Take on this challenge, and you'll get three freebies: a little Speed boost, Continuous Healing, and Damage Up. Hit enough baddies with the right abilities exactly as I ask, and you unlock the ultimate bundle (Super Speed, Super Healing, Damage Boost AND reset all your cooldowns (except Healing Factor; no cheating!). Now THAT'S love
Cooldown45sDurationThe challenge lasts 12s. The buff lasts 8s after you complete it.
Full ability values
- Key
- Q
- Ability Duration
- The challenge lasts 12s. The buff lasts 8s after you complete it.
- Healing over Time
- Upon activation: 30/s; challenge completed: 60/s
- Movement Boost
- Upon activation: 15%; challenge completed: 30%
- Damage Boost
- Upon activation: 15%; challenge completed: 30%
- Cooldown
- 45s
Dumbpoochu, I choose you! Taunt time! Their HP melts away, and if they whiff an ability, they get bonus pain AND Vulnerability. Double whammy! Objection? Overruled!
Cooldown45sDuration8s
Full ability values
- Key
- Q
- Damage From Per Ability Missed
- 60
- Vulnerability Ration From Ability Missed
- 10% for each stack. Up to 4 stacks.
- Ability Duration
- 8s
- Damage Over Time
- 25/s
- Cooldown
- 45s
You! Yeah, you - the hyper one! Eyes off my friends. I sentence you to...whatever! Get ready to be taunted. I get bonus HP and healing, and if you whiff your abilities, you take damage, and I get even more HP!
Cooldown60sDuration8s
Full ability values
- Key
- Q
- Damage From Per Ability Missed
- 60
- Ability Duration
- 8s
- Healing Over Time
- 80/s
- Healing From Per Ability Missed
- 80 per ability missed
- Healing Spell Field Range
- 8m radius spherical spell field
- Cooldown
- 60s
Wake the #!&% up, hero! We've got a game to win! Speed and healing buffs for starters, bonus Healing Hijinks for me, and extra HP for me and my nearby friends. Hit enough baddies with the right abilities exactly as I ask, and you unlock mega speed and healing, plus reset my Healing Factor cooldown!. Team protection mode: activated!
Cooldown60sDurationThe challenge lasts 12s. The buff lasts 6s after you complete it.
Full ability values
- Key
- Q
- Ability Duration
- The challenge lasts 12s. The buff lasts 6s after you complete it.
- Healing Amount
- Upon activation: 70/s; challenge completed: 100/s
- Healing Spell Field Range
- 8m radius spherical spell field
- Cooldown
- 60s
Hey, player! Warm-up's over, time for the main event! Speed, healing, dashes, for me, and bonus HP for all! Smash enough baddies with the skills I say, and you unlock super buffs(massive speed and healing), plus Healing Factor resets. For some time after, each hit means more HP for the crew and you. Don't mess this up!
Cooldown60sDurationThe challenge lasts 12s. The buff lasts 8s after you complete it.
Full ability values
- Key
- Q
- Ability Duration
- The challenge lasts 12s. The buff lasts 8s after you complete it.
- Healing Amount
- 80/s upon activation; 120/s after completing the challenge
- Healing Spell Field Range
- 8m radius spherical spell field
- Bonus Health from Completing the Challenge
- 300
- Cooldown
- 60s
Q
PWNAGE POUND - UPGRADED
Upgraded courtroom drama! Congrats, unlucky one! You're my pick; enjoy the taunt! I score bonus health and healing, and you take ongoing damage. If you miss an ability while court is in session, it's a double whammy. You get more pain, AND I get more extra HP! Thanks in advance!
Cooldown60sDuration8s
Full ability values
- Key
- Q
- Damage From Per Ability Missed
- 60
- Ability Duration
- 8s
- Healing Over Time
- 100/s
- Healing From Per Ability Missed
- 90 per ability missed
- Healing Spell Field Range
- 8m radius spherical spell field
- Cooldown
- 60s