Magneto Marvel Rivals hero card
Marvel Rivals Hero Guide

Magneto

VANGUARD

The Master of Magnetism bends even the strongest metal to his whims, shielding his allies and striking at his foes. Whether he calls himself Max Eisenhardt, Erik Lehnsherr, or simply Magneto, the hardships this warrior has endured have made him as unbreakable as the steel he brandishes.

Weapons / AttacksIron Volley
Defense / SurvivalMetallic Curtain, Metal Bulwark, Iron Bulwark
Team SkillsROYAL BLADE

Magneto Playstyle

PlaystyleFront-line space maker
StrengthReliable team value
Watch ForPlay around cooldowns and cover
Team TipEnter first, mark the space your damage heroes can safely use.

Weapon & Primary Attacks

Iron Volley icon
Left Click

Iron Volley

Fire a volley of magnetic orbs forward. The range of the resulting explosion increases based on distance flown

DamageProjectile Damage: 40. The spell field deals 40 damage at its center, reducing to 50% within a 3m radius from the center
Full ability values
Key
Left Click
Casting
Single-cast projectile with delayed impact that also generates a spell field
Projectile Speed
80m/s
Charges
10
Maximum Distance
25m
Range
Initially, it produces a spell field with a 1m spherical radius; when the projectile reaches maximum distance, the explosion radius expands to a spell field with a 3m spherical radius
Attack Interval
0.8s
Damage
Projectile Damage: 40. The spell field deals 40 damage at its center, reducing to 50% within a 3m radius from the center

Offensive & Control Skills

Mag-Cannon icon
Right Click

Mag-Cannon

Convert the iron rings on Magneto's back into a Mag-Cannon and launch a metallic mass forward. Higher stacks of rings increase damage, and full stacks knock back enemies

CooldownNo cooldown, but the ability can only be activated when the Iron Ring has at least one chargeDamageIron Rings' first charge deals 40 damage, the second charge deals 65 damage, and the third charge deals 90 damage
Full ability values
Key
Right Click
Casting
Single-cast projectile with delayed impact
Projectile Speed
120m/s
Damage
Iron Rings' first charge deals 40 damage, the second charge deals 65 damage, and the third charge deals 90 damage
Cooldown
No cooldown, but the ability can only be activated when the Iron Ring has at least one charge
Critical Hit
No
Special Effect
When fully charged, the Iron Ring has a 6m knockback distance
Magnetic Descent icon
Space

Magnetic Descent

Hold Space to fall slowly

Full ability values
Key
Space
Horizontal Movement Speed
6m/s
Descending Speed
3.5m/s

Defensive & Survival Skills

Metallic Curtain icon
SHIFT

Metallic Curtain

Change the magnetic field around to form a metallic curtain, blocking all incoming projectiles

Cooldown3s
Full ability values
Key
SHIFT
Casting
Shield
Maximum Energy
100
Energy Cost
65/s
Energy Recovery Delay
1s
Energy Recovery Speed
11/s
Cooldown
3s
Metal Bulwark icon
E

Metal Bulwark

Conjure a metal shield around a chosen ally. Damage taken will transform into rings on Magneto's back

Cooldown15s
Full ability values
Key
E
Casting
Targeted
Maximum Distance
20m
Shield Value
200
Max Shield Duration
2.5s
Cooldown
15s
Special Effect
The shield grants one charge of Iron Ring for every 100 damage it absorbs
Iron Bulwark icon
F

Iron Bulwark

Conjure an iron shield around himself. Damage taken will transform into rings on Magneto's back

Cooldown10s
Full ability values
Key
F
Shield Value
200
Max Shield Duration
2.5s
Cooldown
10s
Special Effect
The shield grants one charge of Iron Ring for every 100 damage it absorbs

Ultimate Ability

Meteor M icon
Q

Meteor M

Draw in all materials around to forge an iron meteor that deals massive damage upon impact. Absorbing enemy projectiles can enhance the meteor's power, yet overloading will cause it to self-destruct

DamageThe projectile deals no damage. The base damage at the center of the spell field starts at 100 and increases to 350 when fully charged. Each point of Energy adds an extra 3 points of damage to the spell field, with damage reducing to 50% at a distance of 6m from the center
Full ability values
Key
Q
Casting
Create a persistent spell field that launches a projectile upon completion, which generates another spell field on impact
Projectile Absorption Range
15m spherical radius
Projectile Speed
45m/s
Explosion Range
Initially, the ability has a spherical range with a radius of 5m. After charging for 4s, it expands to an 8m radius
Maximum Duration
5s
Damage
The projectile deals no damage. The base damage at the center of the spell field starts at 100 and increases to 350 when fully charged. Each point of Energy adds an extra 3 points of damage to the spell field, with damage reducing to 50% at a distance of 6m from the center
Energy Cost
3400
Special Effect
For each point of projectile damage absorbed, the power increases by 0.125, with a maximum absorption of 800 projectile damage

Team-Up Abilities

ROYAL BLADE icon
C

ROYAL BLADE

Gambit charges Magneto's greatsword with kinetic energy. When Magneto activates this ability, Iron Volley is replaced with Ace Greatsword, which detonates upon striking enemies. The explosion leaves residual kinetic energy within the target, inflicting secondary damage after a brief delay

Cooldown30sDamage40Duration10s
Full ability values
Key
C
Cooldown
30s
Duration
10s
Shoot Interval
First hit 0.6s, second hit 1s
Projectile Speed
80m/s
Projectile Damage
40
Spell Field Range
3m spherical radius spell field
Spell Field Damage
30
Explosion Delay
0.5s
Delay Explosion Damage
25

Story

Max Eisenhardt was born with a near-limitless Mutant ability to manipulate magnetic fields. Suffering a lifetime of persecution, Magneto made it his mission to ensure the survival of Mutantkind, no matter the cost. His uncompromising crusade often puts him at odds with other Mutants who seek more peaceful ways to coexist with humanity.

Magneto led the campaign to gather the planet's Mutant population and transport them decades into the future to a safe haven on the sentient island Krakoa, protecting his brethren from the growing dangers of the wider world.

FAQ

What role is Magneto?

Magneto is listed as VANGUARD in Marvel Rivals.

What abilities does Magneto have?

Magneto has 8 official abilities tracked on this page, including Iron Volley, Meteor M, Metallic Curtain, Metal Bulwark, Iron Bulwark.