The Punisher Marvel Rivals hero card
Marvel Rivals Hero Guide

The Punisher

DUELIST

Expertly wielding a full arsenal of futuristic weapons, Frank Castle is a formidable one-man army. With a steadfast resolve to deliver justice to his enemies, The Punisher won't cease in his mission until every last round is fired!

Weapons / AttacksAdjudication, Deliverance
Defense / SurvivalCulling Turret
Team SkillsCUTTING-EDGE TECH, JUSTICE SENSE, Ancient Judgement

The Punisher Playstyle

PlaystyleDamage pressure and picks
StrengthReliable team value
Watch ForPlay around cooldowns and cover
Team TipPressure from an angle while your vanguard or strategist creates the timing window.

Weapon & Primary Attacks

Adjudication icon
Left Click

Adjudication

Fire at enemies with Adjudication, his Automatic Rifle

Damage20 damage per round
Full ability values
Key
Left Click
Casting
Rapid-fire projectile
Damage
20 damage per round
Damage Falloff
Falloff begins at 20m, decreasing to 85% at 40m
Crosshair Spread Radius (at 10m)
Up to a 0.075m radius.
Fire Rate
10 rounds per second
Ammo
40
Critical Hit
Yes
Deliverance icon
Left Click

Deliverance

Fire at enemies with Deliverance, his Shotgun

Damage10 damage per round
Full ability values
Key
Left Click
Casting
Shotgun projectiles that hit instantly
Damage
10 damage per round
Damage Falloff
Falloff begins at 8m, decreasing to 40% at 15m
Bullets Fired Each Cast
16
Crosshair Spread Radius (at 10m)
0.6m
Fire Rate
1.43 rounds per second
Ammo
8
Critical Hit
Yes

Offensive & Control Skills

Vantage Connection icon
SHIFT

Vantage Connection

Launch a hook to generate a cable that enables the Punisher to move rapidly by pressing F

Cooldown20s
Full ability values
Key
SHIFT
Casting
Dash
Cable Attachment Angle
20° - 160°
Cable Length
5m - 35m
Dash Speed
25 m/s
Cooldown
20s

Defensive & Survival Skills

Culling Turret icon
E

Culling Turret

Deploy a Culling Turret that grounds Punisher and blocks damage from the front while dealing massive damage

Cooldown20sDamage10 damage per round
Full ability values
Key
E
Casting
Rapid-fire projectiles that create a spell field upon impact
Damage
10 damage per round
Explosion Damage
10 damage per round
Explosion Range
3m spherical radius
Crosshair Spread Radius (at 10m)
Start with a spread radius of 0.2m, which reduces to 0.1m after 10 shots, and further decreases to 0.05m after 20 shots
Fire Rate
12.5 rounds per second
Ammo
200
Turret Health
600
Cooldown
20s

Mobility Skills

Scourge Grenade icon
Right Click

Scourge Grenade

Throw a smoke grenade forward to obscure enemy vision and leap backward

Cooldown8sDamage45
Full ability values
Key
Right Click
Casting
Projectile with an arced trajectory
Projectile Speed
40 m/s
Range
5m spherical radius
Damage
45
Backward Jump Distance
9m
Cooldown
8s
Special Effect
Create a temporary smokescreen that obstructs vision

Ultimate Ability

Final Judgement icon
Q

Final Judgement

Unleash two Gatling guns and missiles to attack enemies

Damage8 damage per roundDuration10s
Full ability values
Key
Q
Casting
Rapid-fire projectiles that hit instantly and have a tracking trajectory
Duration
10s
Slow Rate While Idling
-10%
Slow Rate While Shooting
-30%
Energy Cost
3400
Gatling Gun
Damage
8 damage per round
Damage Falloff
Falloff begins at 20m, decreasing to 70% at 40m
Crosshair Spread Radius (at 10m)
Start with a spread radius of 0.6m, which reduces to 0.3m after 50 shots, and further decreases to 0.15m after 100 shots
Fire Rate
33.33 rounds per second
Ammo
Infinite
Critical Hit
Yes
Shoulder-mounted Missiles
Projectile Speed
60 m/s
Damage
50
Interval Between Volleys
3s
Interval Between Missiles
0.3s
Maximum Number of Missiles Per Volley
8
Maximum Number of Locked-on Missiles Per Target
3
Maximum Locking Distance
40m

Passive Traits

Warrior's Gaze icon
Passive

Warrior's Gaze

Retain vision of enemies that disappear from view for a short duration

Duration3s
Full ability values
Key
Passive
Special Effect
Retain vision of enemies that disappear from view for a short duration
Range
30m spherical radius
Duration
3s

Team-Up Abilities

CUTTING-EDGE TECH icon
Passive

CUTTING-EDGE TECH

The Punisher upgrades Black Widow's arsenal, adding a Pulse Mode to her Red Room Rifle. While the ability is active, using Straight Shooter fires a pulse beam that deals piercing damage

Full ability values
Key
Passive
Team-Up Bonus
+25 Max Health, +5% Damage Boost
JUSTICE SENSE icon
C

JUSTICE SENSE

Daredevil shares the location of his Sonic Pursuit target with The Punisher. At the same time, The Punisher can launch a devil-infused shock grenade to damage and blind enemies

Cooldown15sDamage45
Full ability values
Key
C
Casting
Projectile with an arced trajectory
Projectile Speed
40 m/s
Range
5m spherical radius
Damage
45
Cooldown
15s
Blind Effect Duration
1.5s
Ancient Judgement icon
X

Ancient Judgement

The Punisher rides atop Devil Dinosaur, restricting him to only Adjudication/Deliverance and Scourge Grenade while disabling other abilities. While mounted, Devil Dinosaur absorbs a portion of all damage inflicted on The Punisher

Full ability values
Key
X
Damage Reduction
25%
Conversion Ratio
50%

Story

Caught in the crossfire of a mob hit that killed his family, Frank Castle clung to life through sheer force of will and his unquenchable thirst for vengeance. Unwilling to let more innocents suffer at the hands of criminals, Castle took the law into his own hands as the Punisher.

Thanks to an experimental serum that vastly extended his lifespan, the Punisher’s war has continued into the far-flung future. As a member of the New Marvel Knights, his impressive arsenal has become a vital part of Black Widow’s crusade against Doom 2099.

FAQ

What role is The Punisher?

The Punisher is listed as DUELIST in Marvel Rivals.

What abilities does The Punisher have?

The Punisher has 10 official abilities tracked on this page, including Adjudication, Deliverance, Final Judgement, Vantage Connection, Culling Turret.