Human Torch Marvel Rivals hero card
Marvel Rivals Hero Guide

Human Torch

DUELIST

The Fantastic Four's resident heartthrob, Johnny Storm, adds an intense flare to every battle he fights. Shrouded in roaring flames, the Human Torch always manages to look cool while turning up the heat!

Weapons / AttacksFire Cluster
Defense / SurvivalSee skill values below
Team SkillsStorm Siblings, Pyrokinetic Energy, Two In One

Human Torch Playstyle

PlaystyleAerial duelist
StrengthArea burn and vertical pressure
Watch ForAvoid predictable flight paths
Team TipPressure from an angle while your vanguard or strategist creates the timing window.

Weapon & Primary Attacks

Fire Cluster icon
Left Click

Fire Cluster

Launch forward a splittable fireball

Full ability values
Key
Left Click
Casting
Burst Projectile
Charges
6
Charge Speed
Instantly recover all Fire Cluster energy after not using Fire Cluster for 1s
Fire Rate
0.5s per round
Projectile Speed
150m/s
Shot Damage
5.5 per round
Damage Falloff
Falloff begins at 15m, decreasing to 60% at 20m.
Crosshair Spread Radius (at 10m)
0.33m
Critical Hit
Yes

Offensive & Control Skills

Blazing Blast icon
Right Click

Blazing Blast

Launch a fireball to create a Flame Field at the targeted area

Full ability values
Key
Right Click
Casting
Straight-line projectile that generates a spherical spell field upon impact.
Charges
3
Charge Speed
2.5s per strike
Blazing Blast Projectile Speed
80m/s
Blazing Blast Damage
45
Flame Field Range
3m spherical radius
Flame Field Duration
6s
Flame Field Continuous Damage
20/s
Flaming Meteor icon
F

Flaming Meteor

Dive towards the ground, dealing damage to enemies and detonating any Flame Fields hit

Cooldown15sDamage40
Full ability values
Key
F
Max Dash Speed
80m/s
Range
5m spherical radius
Damage
40
Flame Field Detonation Range
3m spherical radius
Flame Field Detonation Damage
55
Bonus Health
50
Cooldown
15s
Plasma Body icon
SHIFT

Plasma Body

Enter a state of accelerated ascent

Cooldown2 charges, with each charge taking 8s to rechargeDuration4s
Full ability values
Key
SHIFT
Movement Boost
2.5m/s
Duration
4s
Maximum Distance
10m
Cooldown
2 charges, with each charge taking 8s to recharge
Pyro-Prison icon
E

Pyro-Prison

Form a fire wall between Fire Fields to burn enemies

Cooldown15s
Full ability values
Key
E
Max Link Distance
40m
Max Link Height
2m
Fire Wall Duration
5s
Fire Wall Damage
65
Pyro-Prison Continuous Damage
40/s
Cooldown
15s

Ultimate Ability

Supernova icon
Q

Supernova

Explode with cosmic fire to deal damage to enemies within range. Upon skill activation, all Flame Fields will transform into Flame Tornadoes, dealing extra damage

Duration8s
Full ability values
Key
Q
Energy Cost
3400
Duration
8s
Activation Shock Wave Range
20m spherical radius
Activation Wave Damage
75
Flame Tornado Unleash Speed
0.7s per use
Flame Tornado Range
3m spherical radius; 8m high capsule-shaped spell field.
Flame Tornado Continuous Damage
110/s
Supernova Damage Reduction
-30%

Team-Up Abilities

Storm Siblings icon
C

Storm Siblings

The Invisible Woman taps into her powers, channeling Psionic Might to fortify the entire Fantastic Four team, granting damage resistance. Once activated, they can continually generate Bonus Health, making up for lost Health

Cooldown25sDuration5s
Full ability values
Key
C
Duration
5s
Cooldown
25s
Bonus Health Growth
Generate 5 Bonus Health per 0.1s
Bonus Max Health
100
Team-Up Target
Invisible Woman
Pyrokinetic Energy icon
Passive

Pyrokinetic Energy

Human Torch stores Pyrokinetic Energy in Spider-Man's suit, enabling him to unleash an Inferno Blast that sprays a fiery web while performing a backflip to create distance. The flames damage enemies and apply a Burn-Tracer. Detonating these Burn-Tracers inflicts Damage Over Time

Full ability values
Key
Passive
Team-Up Bonus
5% Damage Boost
Two In One icon
X

Two In One

Human Torch can lift The Thing into the air and slam him down, dealing damage, launching enemies, and creating a zone that disables mobility abilities

CooldownSuccessfully interacted: 30s; fail to interact: 3sDamageLaunch-up spell field causes 30 damage; mobility abilities disabling spell field causes 15 damage per second
Full ability values
Key
X
Cooldown
Successfully interacted: 30s; fail to interact: 3s
Maximum Distance
20m
Flight Speed
15m/s
Slam Down Initial Horizontal Velocity
15m/s
Maximum Flight Duration
8s
Damage
Launch-up spell field causes 30 damage; mobility abilities disabling spell field causes 15 damage per second
Launch Up Range
A cylindrical spell field with a radius of 8m and a height of 1m
Mobility Abilities Disabling Range
A cylindrical spell field with a radius of 8m and a height of 8m

Story

Human Torch joins the Marvel Rivals roster as duelist. This profile was expanded from the official hero listing and tuned into a practical quick-read for team composition decisions.

FAQ

What role is Human Torch?

Human Torch is listed as DUELIST in Marvel Rivals.

What abilities does Human Torch have?

Human Torch has 9 official abilities tracked on this page, including Fire Cluster, Blazing Blast, Flaming Meteor, Plasma Body, Pyro-Prison.